Money Throwing
Compatibility
Compatibility
Frameworks
| Framework | Status |
|---|---|
| QBX Core (Qbox) | ✅ Native |
| QB-Core | ✅ Native |
| ESX (es_extended) | ✅ Native |
The script reads/writes the cash (or framework-equivalent money) account.
Target system
Required: ox_target for bill pickup and pole interaction.
Optional integrations
| Resource | Effect |
|---|---|
MagicCity dance dicts (pandora@magiccityv1.X) |
Unlocks the 10 custom dances per pole. Without them, only GTA-native pole dances 1-3 work. |
Other suty resources
| Resource | Interaction |
|---|---|
| All other suty- | No conflicts |
Performance notes
- Each thrown bill spawns a physics prop. Heavy throws (5000+ "bills" if you remove
MaxBills) can hammer net sync. Config.MaxBills = 200caps visual bills per throw to keep prop count sane.Config.MaxBillsOnGround = 200is per-client — bills above this count get auto-despawned (oldest first).- For a server with 64+ players, lowering
MaxBillsto 100 is reasonable.
Known incompatibilities
- Some custom physics anti-cheats flag rapid
CreateObjectcalls. Whitelistsuty-moneythrowin your anti-cheat.
Report compatibility issues on Discord.
