Safe Zone Creator
Compatibility
Compatibility
Frameworks
| Framework | Status | Notes |
|---|---|---|
| QBX Core (Qbox) | ✅ Native | Auto-detected first |
| QB-Core | ✅ Native | Auto-detected after QBX |
| ESX (es_extended) | ✅ Native | Auto-detected last |
Auto-detection picks the first framework whose resource is started. Override with Config.Framework = 'qbx' | 'qb' | 'esx' if you have multiple installed.
Anti-cheat
The script sets a replicated statebag on each protected player:
LocalPlayer.state:set('inSafeZone', true, true)
suty-landmark
Native integration. suty-landmark's anti-godmode detector reads the inSafeZone statebag and skips the player while it's true. No extra setup needed.
Other anti-cheats
Most reputable anti-cheats (Badger, FiveGuard, eulen-detect, etc.) either:
- Honor
SetEntityInvinciblecalls from whitelisted resources, or - Read player statebags before flagging.
If your anti-cheat does not honor statebags, set Config.Invincible = false and the script will only block weapon-draw (no invincibility). Players inside the zone will still be killable from outside in that mode.
Other suty resources
| Resource | Interaction |
|---|---|
| suty-landmark | Statebag-aware (no godmode false positives) |
| All other suty- | No conflicts |
Known incompatibilities
None reported. If you find one, open a ticket on Discord.
